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Is a competitive and interactive gaming experience for all ages. The game is designed in a way that it even enables a player suffering from visual impairment to enjoy it in the same spirit as others.

Imagine not being able to see things the way there are suppose to be.

It's tought

Right!

Spacemaze

ROLE

UX Research, Game Design, Product design.

TIMELINE

6 months, Solo

Project Background

Problem Statement

The gaming industry neglects the 1.3 billion blind individuals globally, posing a challenge in creating inclusive gaming experiences with limited sensory capabilities. Visually Impaired People (VIPs) resort to modifying existing games, crafting customized controllers, or leveraging assistive technologies to engage in mainstream gaming. Nonetheless, the mainstream gaming space remains largely exclusive to VIPs, requiring greater emphasis on inclusivity efforts.

How might we

Create gaming experiences that are inclusive of communities suffering from visual impairment.

By Creating

a gaming experience adapted to the needs of VIPs and not the other way around by substituting the requirement of visual sense with their ability to hear and touch which is more evolved than a visually-abled person.

Process

1
Discover
  • Contextual Inquiry

  • Secondary research

2
Define
  • Project Scope 

  • Key considerations

  • Game type

3
Design
  • Concept Design

  • Game Mechanics

  • Material Exploration

  • Prototyping 

  • Final Design

DISCOVER

Do VIP's even want to play games?​

At this point, the key thing I wanted to learn was this. If so, what particulars should I concentrate on to maximize its effectiveness?

I started by
I started by....
Challenges in designing games for visually impaired people?
What are the ways VIPs interact with the world in their day-to-day lives?​

Painpoints

The contextual inquiry involved engaging with visually impaired participants through observations in their natural environments. The participants included individuals with varying degrees of visual impairment, such as those who were blind or had low vision.

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DEFINE

Redefined Objective​

After research outcomes it was observed that the end product of this project needs to be modified to be an interactive board game with supreme tactile response and a good sound feedback instead of a sound centric video games.

Narrowing down the scope

After close interaction and observations with VIPs in their natural surroundings 

What are the key touchpoints to consider while designing for VIPs?​
What are the game types that are suitable for VIPs?​

Touchpoints to consider

To create a game for VIPs to play and enjoy the game, they need to have the following features -

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Most suitable game types for VIPs

To create a playful and enjoyable game for VIPs, they need to have the following features -

Puzzle Game
Choosing Game
DESIGN
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Concept Development
Game Mechanics

Prototyping 1

The aim of the first prototype was to check if
  • The mechanism with the magnets on board and the magnetic keys in hand was working or not.

  • VIPs were able to identify and mind-map the maze.

  • Textured tape on acrylic sheet could be used as a navigation tool.

Key Findings
  • Can’t feel the tape (navigation)

  • Magnetic keys attracting each other.

  • Shapes too large to identify for AND , OR gates

  • Movement not happening properly

Final Design

Prototyping 2

The aim of the this prototype was to check if
  • Refine the mechanism with the magnets on board and the magnetic keys in
    hand for smoother movement.

  • Achieve direct contact by eliminating the top acrylic sheet.

  • Make the maze a 3D experience.

Key Findings
  • Direct contact with the board, magnet, maze for heightened tactile
    experience.

  • Game mechanism working well.

  • Initial curiosity is satiated.

  • Different shapes for the AND (pair of circular magnets) & OR(rectangular magnets) gates work; easy to remember geometrical shapes

Lets Connect!

Feel free to reach out for collaborations or just a friendly hello anytime 😊

All copyrights reserved by Kavach Malhotra 2023

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